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- From: starkey@netcom.com (Sean Starkey)
- Newsgroups: rec.games.diplomacy,news.answers
- Subject: rec.games.diplomacy FAQ
- Summary: This posting contains a list of Frequently Asked Questions
- and their answers concerning the game Diplomacy. Readers of
- rec.games.diplomacy should read this file before posting.
- Keywords: rec.games.diplomacy FAQ
- Message-ID: <1992Dec16.205030.5210@netcom.com>
- Date: 16 Dec 92 20:50:30 GMT
- Expires: Sat, 2 Jan 1993 00:00:00 GMT
- Reply-To: starkey@netcom.com (Sean Starkey)
- Followup-To: poster
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- Lines: 885
- Approved: news-answers-request@MIT.Edu
-
- Last-modified: 15 Dec 1992
- Archive-name: games/diplomacy-faq
-
- rec.games.diplomacy Frequently Asked Questions
-
- This article will be posted twice a month.
-
- The latest version of this file can be retrieved by anonymous ftp at
- netcom.com in ~ftp/pub/starkey/rec.games.diplomacy.FAQ
-
- Note that there are many missing answers! If you have the answers to
- any of the questions, make sure to contact me! If you feel that I'm not
- covering an important part of Diplomacy, let me know and I'll set up
- some more questions/answers.
-
- Send all changes, suggestions, comments, questions, answers, etc. to
- starkey@netcom.com with "FAQ" in the subject.
-
- 1. What is Diplomacy?
- 1.1. What is Diplomacy?
- 1.2. What is Avalon Hill?
- 1.3. Where can I get the Diplomacy rules?
- 1.4. Information/Newsletters about Diplomacy
- 1.5. Books on Diplomacy
-
- 2. Variants
- 2.1. Standard
- 2.2. Gunboat
- 2.3. Youngstown
- 2.4. Chaos
- 2.5. Machiavelli
- 2.6. 1898
- 2.7. Loeb9
- 2.8. Britain
- 2.9. 1914
- 2.10. Warp
- 2.11. Blind
- 2.12. Others
-
- 3. Internet access/Email games
- 3.1. What is EP?
- 3.2. EP play by Email games
- 3.3. What is an EP number?
- 3.4. What is the Diplomacy Adjudicator ("Judge")?
- 3.5. What Judges are available?
- 3.6. Judge FAQ for beginners
- 3.7. FTP sites
- 3.8. Mailing lists
-
- 4. Zines by snail mail
-
- 5. Computer versions of Diplomacy
- 5.1. IBM version
- 5.2. Macintosh version
- 5.3. Amiga version
- 5.4. Commodore-64 version
- 5.5. UNIX/X windows version
-
- 6. Legal issues
- 6.1. Is it legal to get the rules by Email?
- 6.2. Why is it legal to get the map in postscript?
-
- 7. Programming Projects
- 7.1. Diplomacy Adjudicator (Judge)
- 7.2. Mapit
-
- -------------------------------------------------------------------------------
-
- 1. What is Diplomacy?
-
- ------------
-
- 1.1. What is Diplomacy?
-
- We'll start off with a little history. Diplomacy was first published in 1958
- by Alan Calhamer in a limited edition of 500 sets. It was substantial revised
- and reprinted in 1969 by GRI. Avalon Hill, the current distributor, started
- to publish the game in the mid 1970's.
-
- (Taken from the front cover of the Diplomacy rules.)
-
- "Diplomacy" is a game of skill and cunning negotiations. Chance plays no part.
-
- In "Diplomacy", each player guides the destinies of one European power through
- the intricacies of international politics. By negotiating alliances with other
- players and careful planning, each player seeks control of Europe. "Diplomacy"
- tests your ability not only to plan a campaign, but also to outwit your fellow
- players in diplomatic negotiations.
-
- "Diplomacy" is a realistic game of strategy without dice, and nothing left to
- luck alone. "Diplomacy" pits man against man in an exciting battle of wits.
- Up to seven can play.
-
-
- Of course, Diplomacy has gone a lot farther since the original game was
- published.
-
- ------------
-
- 1.2. What is Avalon Hill?
-
- The Avalon Hill Game Company is the distributor of Diplomacy and many other
- excellent board games.
-
- Contact Avalon Hill at:
- 4517 Harford Road
- Baltimore, MD 21214 USA
-
- or better yet, call toll free at:
- 1-800-999-3222 or
- (301) 254-5300
-
- I think you can get a nifty catalog for $1.
-
- ------------
-
- 1.3. Where can I get the Diplomacy rules?
-
- Diplomacy can be bought in your local hobby/games store or from Avalon Hill.
-
- Prices from Avalon Hill are (USD):
- Diplomacy Game $25.00
- Mapboard $10.00
- Rules $ 5.00
- Basic Rules $ 2.00
- Game Pieces $ 5.00
- 7 maps $ 3.00
-
- Avalon Hill's address is above.
-
- ------------
-
- 1.4. Information/Newsletters about Diplomacy
-
- The General
- -----------
- Avalon Hill publishes the newsletter "The General". I don't know how good
- it is. Can somebody give a brief summary/review of "The General"?
-
- ------------
-
- 1.5. Books on Diplomacy
-
- The Gamer's Guide to Diplomacy by Rod Walker
- --------------------------------------------
- Available in some game store and directly from Avalon Hill
-
- The Gamer's Guide to Diplomacy is, in the words of an old friend, "the
- next best thing to actually playing." While I might not go that far, I
- would say that any neophyte to Diplomacy with a little time and money
- to spare should pick up a copy.
-
- Physically speaking, the guide is about the size of a thin magazine. It
- includes appx 35 pages of information ranging from historical (the who's
- who of the ruling class in 1901) to neat little tricks to help you play
- better to detailed suggestions for openings and alliances for each of the
- powers. There is also a sample game and some information about the
- hobby itself: the postal system, tournaments etc.
-
- For my money, the most interesting part of the guide is the analysis of
- the various powers. The author goes through, power by power, and
- suggests how that power should best negotiate with each other power. He
- then lists severl possible opening for that power and explains the strengths
- and weaknesses of each opening, and how these openings relate to the
- powers various neighbors (i.e. is it a pro-German or anti-German opening.)
- The conclusion of the analysis of each power includes (IMHO) a less that
- thorough analysis of the midgame and endgame play for the power in question.
-
- The author's advice viz negotiations and and openings in strongly slanted
- by his (unstated but apparent) strong belief in alliance play (i.e. the
- belief that one should choose another power and stick with that power at
- least through the middle of the game.
-
- Oh, yes. I would be remiss in my responsibilities if I did not mention that
- the Guide contains some very funny cartoons which, IMHO, make the Guide
- all the more valuable.
-
- -------------------------------------------------------------------------------
-
- 2. Variants
-
- ------------
-
- 2.1. Standard
-
- ------------
-
- 2.2. Gunboat
-
- Not a variant in itself -- can be matched with the standard game or any of
- the other following variants. It just means all the other players remain
- anonymous to you.
-
- ------------
-
- 2.3. Youngstown
-
- The Youngstown variant of diplomacy follows the same rules as standard
- diplomacy with an expanded map. Three new powers are added: China, India
- and Japan.
-
- Note on the judge that the Indian player must use the letter "N" rather than
- "I" when signing on since "I" is reserved for Italy.
-
- Victory Conditions
-
- There are a total of 72 supply centers on the board. A majority of
- pieces therefore would be 37 centers for victory by a single country.
- A draw may also be declared by consent of all players or no exchange of
- supply centers for three Fall seasons.
-
- For a postscript map, mail your local judge "get map.youngstown".
- For more info about Youngstown, mail your local judge "get info.youngstown".
-
- ------------
-
- 2.4. Chaos
-
- The chaos variant is played by 34 players, each owning a single supply
- center on the standard Diplomacy map. The game starts in Winter of
- 1900 at the adjustment phase. Each player starts out choosing which
- type of unit they wish to build and progressing from there. When
- building units, a unit may be built at any owned supply center.
-
- Victory conditions are 18 supply centers.
-
- For more info about Chaos, mail your local judge "get info.chaos".
-
- ------------
-
- 2.5. Machiavelli
-
- Really an indepedent game from Diplomacy. 7 players in a map of Italy.
- Uses money, bribes, famines . . .
-
- For more info about Machiavelli, mail your local judge "get info.machiavelli".
- For the rules, mail your local judge "get rules.machiavelli".
- For the map, mail your local judge "get map.machiavelli".
-
- ------------
-
- 2.6. 1898
-
- In the 1898 variant the game starts in winter of 1898 with each power
- having one unit. Each country must capture its other home centers
- before it can build in them.
-
- The victory conditions remain 18 centers.
-
- For more info about 1898, mail your local judge "get info.1898".
-
- ------------
-
- 2.7. Loeb9
-
- A nine player variant, with a slightly modified map. Norway and Spain are
- added.
-
- The victory conditions remain 19 centers.
-
- For more info about Loeb9, mail your local judge "get info.loeb9".
- For a map, mail your local judge "get map.loeb9".
-
- ------------
-
- 2.8. Britain
-
- In the Great Britain variant each English province is a supply center
- and England starts with six armies. Thus, England is the "strongest"
- country, but can't do anything until another player agrees to convoy
- one of his armies (or he is forced to debuild one of his units and
- then builds a fleet after retaking the supply center).
-
- The victory conditions are 19 centers.
-
- ------------
-
- 2.9. 1914
-
- The 1914 variant of Diplomacy is based on an article in The General.
- (The General is published by the manufacturer of Diplomacy to give
- you an idea of how good this variant must be!) This game is much
- more realistic than regular Diplomacy, you even can get bombers
- starting in Winter 1917.
-
- ------------
-
- 2.10. Warp
-
- A warp game is usually any game with very fast deadlines. Usually 24 hour
- or 48 hour warp games are played.
-
- ------------
-
- 2.11. Blind
-
- ------------
-
- 2.12. Others
-
- Mark Nelson <amt5man@ECUSUN.LEEDS.AC.UK> is the god of variants, and is
- the best person to ask questions. There are variant banks around the
- world.
-
- If you live in North American and you want to find out more about
- diplomacy variants then you should write to:
-
- Lee Kendter Jnr, 376A Willowbrook Drive, Jeffersonville, PA 19403, USA
-
- Lee is North American Variant Bank Custodian and can answer your
- questions + supply copy of rules/maps for cost. You can also order
- a copy of the NAVB catalogue from him. This lists some 1200 or so
- dip variants.
-
- Mark can answer questions on many of these if you want to ask before
- buying them (his own variant collection is about 600 strong). Many dip
- variants are not particularly interesting or playable...
-
- Mark requests that if you do ask him questions about a variant's rules,
- you include the rules so he know exactly what you are talking about!
-
- -------------------------------------------------------------------------------
-
- 3. Internet/Email games
-
- ------------
-
- 3.1. What is EP?
-
- This is an electronic magazine devoted to Diplomacy. The main editor
- is Eric Klien, (Eric_S_Klien@cup.portal.com). This 'zine is divided into
- 2 chapters, each covers certain games. Eric personally publishes chapter 2,
- which is distributed through rec.games.* on Usenet, and through DIPL-L.
- Eric also keeps a waiting list for players, and substitutes, for all sorts
- of obscure variants!
-
- The games from the two judges are published in Chapter 2, by
- Nicholas Fitzpatrick (nick@sunburn.uwaterloo.ca). It is published about
- once a fortnight, and is also distributed through Usenet, and DIPL-L.
-
- ------------
-
- 3.2. EP play by Email games
-
- If you want to play in a Electronic Protocol game, Email Eric Klien describing
- what kind of game you want to play. Make sure that you send him:
- 1) Your name
- 2) Home phone number
- 3) Work phone number
- 4) Fax phone number
- 5) Home address
- 6) Country preference
- 7) List of Email addresses
-
- Eric's Email address is Eric_S_Klien@cup.portal.com. He is always looking
- for standbys! If you want to jump in a quick game, send him a letter.
-
- Eric frequently posts EP stats describing current games opening, waiting
- lists, etc.
-
- ------------
-
- 3.3. What is an EP number?
-
- Nick Fitzpatrick (nick@sunburn.uwaterloo.ca) publishes Chapter 2 of EP,
- distributed through rec.games.diplomacy
- DIPL-L (bit.listserv.dipl-l), DIPLOMACY-L (the one in oz) and
- a private mailing list. It is devoted to electronically adjudicated
- Diplomacy games. These games are supposed to be played
- by the ep.house.rules (send the command get ep.house.rules to your
- favourite judge, well at least the EFF and Washington ones).
- Essentially, they deviate from the norm, by the following rules
-
- 1) Games must be moderated
- 2) Games must be noNMR (which is the default)
- 3) Games must be different site. (Exceptions granted for
- foreign language games.)
-
- Most moderated games, on all four judges, which follow these
- rules, are part of EP.
-
- Why be part of EP? This facilitates archiving, as well as
- allowing for a procedure to formally appeal GM decisions (a process
- that, while in existence, has never been necessary). It also
- makes getting replacement players easier, as some of us, only,
- or normally play, in EP games.
-
- ------------
-
- 3.4. What is the Diplomacy Adjudicator ("Judge")?
-
- The Diplomacy adjudicators are computer programs that moderate,
- and assist in the moderation of Diplomacy games. All moderated
- games on the judges are eligible for inclusion in Electronic Protocol.
-
- The judge presently supports the following variants; Standard, Youngstown,
- Loeb9, Chaos, 1898, Crowded, Machiavelli, Britain, Pure and Fleet-Rome.
- Press and no-press gunboat versions of all these games are available.
-
- To get information on how to play in a game, send "help" (no quotes) in
- the body of a mail message to one of the judges below.
-
- If you use the judge, please thank its author, Ken Lowe. Send a postcard
- or a T-shirt (size: large medium to small large) to:
- Ken Lowe
- University of Washington JE-30
- 4545 15th Ave NE; Suite 300
- Seattle, WA 98195
-
- ------------
-
- 3.5. What judges are available?
-
- Washington, USA (UW judge)
- --------------------------
- The primary judge is judge@u.washington.edu, it is kept by Ken Lowe
- (jdr@u.washington.edu). In November 1992, Ken announced that he will
- not support the starting of any more games. Thanks Ken for all the time
- and effort you've put into the judge!!!
-
- Massachusettes, USA (EFF judge)
- -------------------------------
- In November 1992, after Ken's announcement the Electronic Frontier
- Foundation (EFF) opened up a new judge to take away some of the traffic
- from Washington's judge. The address is
- judge@morrolan.eff.org
- and the operator is David Kovar (kovar@morrolan.eff.org)
-
- Australia
- ---------
- In August 1992 a new judge was announced at the University of Western
- Australia. This is another full fledged installation of Ken Lowe's
- program. The address is
- judge@gu.uwa.edu.au
- and the operator is David Bennett (ddt@mullet.gu.uwa.edu.au)
-
- Durban, South Africa
- --------------------
- A full fledged judge is running in Durban, South Africa. The
- address is
- judge@shrike.und.ac.za
- The operator is Russel Vincent (vincent@cc.und.ac.za)
-
- Any other judges I've missed???
-
- ------------
-
- 3.6. Judge FAQ for beginners
-
- Here is a quick Judge overview for beginners. One should get the help
- file and support files to understand the Judge completely.
-
- A. Observing a game
- If you want to just watch what goes on in a certain game to get
- the jist of things, this is a good idea. Pick a game, let's say
- it's called guerre. Then you send the judge the following:
- observe guerre [your password]
- Obviously for a different game, you substitute a different name
- and the password is of your choice. (Do not type the brackets.)
- You will then receive all messages that were publicly broadcasted
- in that game, as well as the processed moves.
-
- B. Game Listings, Signing On, and Basic Orders
- After you've registered, you can obtain a listing of all the games
- in progress by sending the judge:
- list
- You will then get a reply which lists all these games being run on
- that judge. Say you want to check out a game because it has openings,
- or you want to see how the game has progressed. Using the same example:
- list guerre
- This lists the specific game you specify. In the listing, you probably
- want to note the number of hours per move (look in the move row,
- it's usually 72.00 or 48.00 -- i.e. 3 or 2 days/move.) There is also
- information about the game variant and press rules. (See later.)
- If the game is already in progress, and you want to take over an
- abandoned power, lets say France in game guerre, then you send:
- signon fguerre [password]
- f is the first initial of France, guerre is the game. Replace these
- with the countries and games you wish to specify.
- For new games, you send:
- signon ?thegame [password] nameofvariant
- set preference FEGRAIT
- The question mark is intentional, if the game is not of standard
- variant, it must be specified. (e.g. Youngstown, Crowded Gunboat, ..)
- set preference tells the judge which country you would prefer to
- play in order from most desired to the least.
- From then on, it's quite simple. The judge will tell you what units
- need to be moved, and when the deadline is.
-
- C. NMR and Press
- If a game is listed as NMR, then that means when the deadline and
- grace have expired, the turn will be processed regardless of the
- status of any power's orders. Any power that had failed to submit
- orders due to being abandoned/CD or otherwise, will have their orders
- marked [no order processed] and the game continues. This can be quite
- unfair at times as players can hit gold mines if a neighbour goes CD.
- Thus, most games are noNMR. This also means that when a power goes
- abandoned/CD, the game comes to a full stop until a replacement is
- found. (Feel free to take over some abandoned power and help your
- fellow Dippies go on with their game. :)
-
- If you send the judge:
- get press
- You will get a file explaining all the press commands and how to
- use them. Let me guess -- it's just too friggin long and nothing
- makes sense so what's the use? Here's a simple summary of common ??
- info tidbits:
-
- Most games are white press, no fake broadcast.
- This means, you can send press to anyone and they will be informed
- of which power it's coming from. Specifically, the message they
- receive will go something like this...
- Message from lokendr@ecf.toronto.edu as France to Germany in game
- guerre:
- [the message]
- It tells you who its from (power played, and e-mail address), which
- powers are receiving it and the game. At the end of
- If the game has grey press, the-mail address and the power originating
- the message is not shown.
- If the game is no partial, that means any message you send must be
- broadcast message (no private mail).
-
- To send press, you give ONE of the following commands in an empty
- letter to the judge, or at the end of orders. Everything after this
- command line will be sent as press... *** Do not put any orders after
- this press command (unless you really WANT someone else to see them.)
- Commands:
- press [the following message goes to all players]
- press to a [the message goes to Austria only]
- press to eg [the message goes to England and Germany and both
- players know it's being sent to _both_ of them]
- press grey to f
- [in games where it's allowed, adding grey after the
- the word press, makes it anonymous]
- broadcast [same as "press"]
-
- D. Orders
- Send the judge:
- get syntax
- For how to move units. It's much the same as the way you usually do it
- (if you don't have the real game rules, you're expected to buy the
- game.) So it should be pretty simple. The judge is pretty helpful
- when you screw up with the syntax and province abbreviations so it's
- quite a bit more lenient than real Diplomacy.
-
- Unless you're merely listing games, to put in orders (movement and/or
- press commands), you need to signon first. Similar to when you first
- signed on: signon aguerre [password]
- Replacing the power's initial, game name and password. Note that once
- you are playing a power in the game, you don't need to specify the
- variant anymore.
-
- Read the confirmation that the judge sends back to you. If there were
- problems with your orders, it will tell you and if you don't fix them,
- then you will still be considered late.
-
- E. Variants
- The judge assumes you know how to play the Standard version of
- Diplomacy. For variants 2 and onwards described below, you can
- obtain a short description of the variant by sending the judge:
- get info.VARIANTNAME
- Variant names as listed below. Maps may be required: the standard
- map, and variant maps are available (postscript) by anonymous FTP
- to milton.u.washington.edu in /public/misc (I believe) and from
- other FTP judge sites. Or you can get it directly from the judge --
- check the help file for details. (send the judge the word help .)
-
- 1. Standard
- The standard 7-player map of Europe.
- 2. Gunboat
- Not a variant in itself -- can be matched with the standard
- game or any of the other following variants. It just means
- all the other players remain anonymous to you. (Here's the trick,
- when you list the game from your e-mail address, your name will
- appear on the listing but the others won't -- in case you forgot
- which power you were playing.)
- 3. Youngstown
- Game with 10 powers played on an extended map which includes
- Asia. I is for Italy, N is for India.
- 4. Loeb9
- Game played on an extended map with Spain and Norway.
- Hence, it is a 9-player variant.
- 5. Chaos
- 34 player variant played on the standard map. Everybody begins
- with once centre; different lettering scheme for power identifi-
- cation (i.e. not FEARTIG only). Get info.chaos for details.
- 6. Britain
- Standard map, except all 6 regions of England are supply centres,
- but England starts with 6 armies.
- 7. 1898
- Standard map, each player of seven starts with only one unit, and
- must claim its other home centres before building on them.
- 8. Crowded
- Standard map with extra supply centre in Ruhr. 4 extra players
- occupy the normally empty supply centres.
- 9. Pure
- 7 players, 7 regions on the board all interconnected.
- 10. Fleet_Rome
- Standard game except Italy starts with a fleet rather than army
- in, you guessed it, Rome.
- 11. Machiavelli
- Has its own rules. Assassination, famine, the works. Based on
- the board game by Avalon Hill. get rules.machiavelli for more
- specific details.
- Thanks Kendrick Lo for the FAQ!
-
- ------------
-
- 3.7. FTP sites
-
- Certain material is available by anonymous FTP from various Diplomacy
- archives around the world.
-
- Washington, USA
- ---------------
- There are a few files kept in the machine
- milton.u.washington.edu
- in the public/misc sub-directory. Here is a list of them.
-
- -rw-r--r-- 260039 Nov 18 12:43 dip.tar.Z Source code for judge
- -rw-r--r-- 128294 Apr 16 1991 dipmap.ps Postscript map
- -rw-r--r-- 134502 Apr 16 1991 loeb9.ps Loeb9 postscript map
- -rw-r--r-- 23454 Sep 6 1991 machiavelli.ps Machiavelli ps map
- -rw-rw-rw- 125576 Nov 17 09:13 ngloeb9.ps Loeb 9 ps map. No grey
- -rw-rw-rw- 119364 Nov 17 09:14 ngmap.ps Standard ps map. No grey
- -rw-r--r-- 124883 Nov 20 1991 youngstown.ps
-
- Berlin, Germany
- ---------------
- There is an ftp site in Berlin. The machine is
- FTP.FU-berlin.DE (130.133.4.50)
- This machine is a little slow, so it is a good idea to know exactly what
- you want! Here is an index of what was available in Sept 1992 (courtesy
- of Heiko Schlichting):
-
- /pub/misc/diplomacy/:
- drwxr-sr-x 2 ftp 512 Mai 14 01:29 classic/
- drwxr-sr-x 2 ftp 512 Mai 14 01:30 dipl-l/
- drwxr-sr-x 2 ftp 512 Jun 13 23:06 general/
- drwxr-sr-x 2 ftp 512 Jun 10 06:50 hall-of-fame/
- drwxr-sr-x 2 ftp 512 Jun 13 23:08 loeb9/
- drwxr-sr-x 2 ftp 512 Jun 13 23:08 machiavelli/
- drwxr-sr-x 2 ftp 512 Jun 13 23:16 other-variants/
- drwxr-sr-x 2 ftp 512 Jun 13 22:53 source/
- drwxr-sr-x 2 ftp 512 Jun 13 23:18 youngstown/
-
- /pub/misc/diplomacy/classic:
- -rw-r--r-- 1 ftp 2172 Apr 24 1991 map.ascii.Z
- -rw-r--r-- 1 ftp 2501 Mai 22 1991 map.info.Z
- -rw-r--r-- 1 ftp 34076 Mai 22 1991 map.ps.Z
- -rw-r--r-- 1 ftp 2291 Apr 7 1991 rules.classic.Z
-
- /pub/misc/diplomacy/dipl-l:
- -rw-r--r-- 1 ftp 6789 Apr 24 1991 convoys.Z
- -rw-r--r-- 1 ftp 8557 Apr 24 1991 dipcon.Z
- -rw-r--r-- 1 ftp 2513 Apr 24 1991 email-dip.intr.Z
- -rw-r--r-- 1 ftp 1919 Apr 24 1991 example.game.Z
- -rw-r--r-- 1 ftp 12176 Apr 24 1991 france.Z
- -rw-r--r-- 1 ftp 5662 Apr 24 1991 germany.Z
- -rw-r--r-- 1 ftp 2741 Apr 24 1991 greek.Z
- -rw-r--r-- 1 ftp 2034 Apr 24 1991 mediterranean.Z
- -rw-r--r-- 1 ftp 3100 Apr 24 1991 musical.dip.Z
- -rw-r--r-- 1 ftp 2140 Apr 24 1991 stab-stab.Z
- -rw-r--r-- 1 ftp 4850 Apr 24 1991 stalemates.Z
- -rw-r--r-- 1 ftp 639 Apr 24 1991 top.ten.lies.Z
- -rw-r--r-- 1 ftp 2951 Apr 24 1991 winning.dip.Z
- -rw-r--r-- 1 ftp 22767 Apr 24 1991 zine_list.Z
-
- /pub/misc/diplomacy/general:
- -rw-r--r-- 1 ftp 2176 Jun 13 23:06 changes.Z
- -rw-r--r-- 1 ftp 4211 Jun 13 23:06 deadline.Z
- -rw-r--r-- 1 ftp 1301 Jun 13 23:06 form.Z
- -rw-r--r-- 1 ftp 5504 Jun 13 23:06 index.Z
- -rw-r--r-- 1 ftp 4471 Jun 13 23:06 info.Z
- -rw-r--r-- 1 ftp 4364 Jun 13 23:06 master.Z
- -rw-r--r-- 1 ftp 3242 Jun 13 23:06 press.Z
- -rw-r--r-- 1 ftp 2291 Jun 13 23:06 rules-changes.Z
- -rw-r--r-- 1 ftp 16010 Jun 13 23:06 rules.Z
- -rw-r--r-- 1 ftp 2750 Jun 13 23:06 syntax.Z
-
- /pub/misc/diplomacy/hall-of-fame:
- -rw-r--r-- 1 ftp 10744 Aug 09 02:36 hall-of-fame-1.Z
- -rw-r--r-- 1 ftp 19809 Jun 10 06:52 hall-of-fame-2.Z
- -rw-r--r-- 1 ftp 25857 Aug 09 02:15 hall-of-fame-3.Z
- -rw-r--r-- 1 ftp 29563 Sep 03 22:29 hall-of-fame-4.Z
-
- /pub/misc/diplomacy/loeb9:
- -rw-r--r-- 1 ftp 1510 Jun 13 22:59 info.loeb9.Z
- -rw-r--r-- 1 ftp 35505 Mai 22 1991 loeb9.ps.Z
-
- /pub/misc/diplomacy/machiavelli:
- -rw-r--r-- 1 ftp 1366 Jun 13 22:59 info.machiavelli.Z
- -rw-r--r-- 1 ftp 11253 Jun 13 22:51 machiavelli.ps.Z
- -rw-r--r-- 1 ftp 14174 Jun 13 22:59 rules.machiavelli.Z
-
- /pub/misc/diplomacy/other-variants:
- -rw-r--r-- 1 ftp 481 Jun 13 22:59 info.1898.Z
- -rw-r--r-- 1 ftp 459 Jun 13 22:59 info.britain.Z
- -rw-r--r-- 1 ftp 934 Jun 13 22:59 info.chaos.Z
- -rw-r--r-- 1 ftp 550 Jun 13 22:59 info.crowded.Z
- -rw-r--r-- 1 ftp 724 Jun 13 22:59 info.gunboat.Z
- -rw-r--r-- 1 ftp 450 Jun 13 22:59 info.pure.Z
-
- /pub/misc/diplomacy/source:
- -rw-r--r-- 1 ftp 245789 Jun 13 22:51 diplomacy-adjudicator.tar.Z
-
- /pub/misc/diplomacy/youngstown:
- -rw-r--r-- 1 ftp 3145 Jun 13 23:19 info.youngstown.Z
- -rw-r--r-- 1 ftp 5842 Jun 13 23:19 map.young.Z
- -rw-r--r-- 1 ftp 596 Jun 13 23:19 report.young.Z
- -rw-r--r-- 1 ftp 52113 Jun 13 23:19 youngstown-DINA4-1PAGE.ps.Z
- -rw-r--r-- 1 ftp 52050 Jun 13 23:19 youngstown-DINA4.ps.Z
- -rw-r--r-- 1 ftp 51922 Jun 13 23:19 youngstown.ps.Z
-
- Marburg, Germany
- ----------------
- The address is
- sg1507.chemie.uni-marburg.de (137.248.151.12).
- All material is in the pub/incoming/Ep-Chapter sub-directory. Presently
- most the old copies of Electronic-Protocol are there. (in either files
- called turnXXX or XXX, where XXX is the issue number). Issue
- 100 is missing! Most of these are UNIX compressed (a .Z extension).
- There is also a file called biblio.Z which contains the EP index from
- issue 1 to 10?.
-
- Also in the archive is a copy of the hall of fame (called hallfame) and a
- collection of old letters from DIPL-L called dipl9203.Z to dipl9210.Z
-
- ------------
-
- 3.8. Mailing lists
-
- DIPL-L
- ------
- DIPL-L is a listserv mailing list hosted at mitvma.mit.edu (mitvma.bitnet).
- It is moderated by Nicholas Fitzpatrick (nick@sunburn.uwaterloo.ca). This
- relatively low volume mailing list is designed to be a forum for discussion
- of the game of Diplomacy, the judges, and for distribution of
- Electronic Protocol. To add your name to the mailing list, send the command
- subscribe dipl-l John Smith
- where John Smith is your name to:
- listserv@mitvma.mit.edu (listserv@mitvma.bitnet).
-
- DIPL-L is gatewayed to Usenet as the newsgroup
- bit.listserv.dipl-l If you don't recieve it, complain to your sys-admin.
-
- A collection of old letters from DIPL-L is available from Marburg by FTP.
- (see below). The files are dipl9203.Z, through dipl9210.Z
-
- DIPLOMACY-L
- -----------
- There is another Diplomacy list, hosted at gu.uwa.edu.au, for
- discussion of Diplomacy at the Australian judge. To subscribe
- send
- subscribe diplomacy-l John Smith
- where John Smith is your name to:
- listserv@gu.uwa.edu.au
-
- It is rather a quiet list!
-
- -------------------------------------------------------------------------------
-
- 4. Zines by snail mail
-
- Can anyone give me a review of the zines "Diplomacy World",
- "The Zien Register", and "The Zine Bank"? Any others?
-
- -------------------------------------------------------------------------------
-
- 5. Computer versions of Diplomacy
-
- This section describes Diplomacy computer games for personal computers.
-
- ------------
-
- 5.1. IBM version
-
- Avalon Hill
- -----------
- Avalon Hill distributes an IBM version of Diplomacy. I don't know how
- good it is.
-
- Judge
- -----
- To get it send $30.00 US/Canadian to Les Casey, 33 Nestrow Dr., Nepean,
- Ontario, K2G 4M2, Canada. Judge is fantastic for GMing!
-
- ------------
-
- 5.2. Macintosh version
-
- Are there any out there?
-
- ------------
-
- 5.3. Amiga version
-
- Avalon Hill
- -----------
- Avalon Hill distributes an Amiga version of Diplomacy. I don't know how
- good it is.
-
- Diplomacy (Public Domain)
- -------------------------
- Diplomacy by Steve Douthat is public domain version on Fred Fish disk #582.
- Roderick Lee comments:
- It's version 2.0. Still a little buggy, and it occasionally messes up
- an adjudication. Also, Italy is no longer green, but that can be
- fixed with a paint program.
-
- ------------
-
- 5.4. Commodore-64 version
-
- Avalon Hill
- -----------
- Avalon Hill distributes an Commodore-64 version of Diplomacy. I don't know how
- good it is.
-
- ------------
-
- 5.5. UNIX/X windows version
-
- Are there any out there?
-
- -------------------------------------------------------------------------------
-
- 6. Legal issues
-
- This section describes some of the legal aspects with playing and distributing
- the Diplomacy game.
-
- ------------
-
- 6.1. Is it legal to get the rules by Email?
-
- The rules are copyrighted by The Avalon Hill Game Company. Distribution
- electronically of the rules is a violation of U.S. copyright laws.
-
- ------------
-
- 6.2. Why is it legal to get the map in postscript?
-
- Ken Lowe has received permission to distribute a postscript version of the
- map from Avalon Hill.
-
- -------------------------------------------------------------------------------
-
- 7. Programming Projects
-
- This section is devoted to those projects people work so long on and get
- so little credit. If you have a project you are working on and you want
- some help, we'll put your name below!
-
- ------------
-
- 7.1. Diplomacy Adjudicator (Judge)
-
- David Kovar (kovar@morrolan.eff.org) has volunteered to keep track of the
- latest sources/updates of the Judge. The lastest sources can be retrieved
- from the EFF judge with a "get uudip.tar" command.
-
- ------------
-
- 7.2. Mapit
-
- David Kovar (kovar@morrolan.eff.org) has volunteered to keep track of the
- latest source/updates of the Mapit program.
-
- Mapit understands nearly all of the judge's output and uses it to create
- postscript maps of the game, including unit icons and country designations.
- It will handle the standard games plus loeb9 and youngstown.
-
- -------------------------------------------------------------------------------
-
- Major Contributors to this fine FAQ:
- Sean Starkey (starkey@netcom.com)
- Nick Fitzpatrick (nick@sunburn.uwaterloo.ca)
- Eric Klien (Eric_S_Klien@cup.portal.com)
- Ken Lowe (jdr@u.washington.edu)
- Mark Nelson (amt5man@sun.leeds.ac.uk)
- Kendrick Lo (lokendr@ecf.toronto.edu)
- Gary Arkoff (arkoff@lclark.edu)
-
- Thanks for everyone's answers!
-